english-for-designers

Prototype of a Mobile App

As a graphic designer student, I should be able to learn, how to work in a graphic industry, which not includes only a logo itself, but also an overall visual communication. I was given a task to create a prototype of a mobile app, that suppose to solve any kind of problem in art industry.

I wanted to create an app, which would search a local galleries and museums around you and give you recommendations. This would help you with any kind of decision-making, which art movement you like and which don’t. It would be a lot easier for you to know, what kind of art galleries/museums are around you.

So I decided to visit an art gallery myself and try to find out, what is wrong and how to fix the problem with my “future app”. I went to Jihlava Movie Festival Art Gallery and this is what I came with:

Information

jihlava_festival_01

Jihlava Movie Festival Art Gallery

jihlava_festival_02

Jihlava Movie Festival Art Gallery

Solution

App:

I created logo right at the beginning - it represents the idea of “find the one gallery, that suits your style” or “find the one for you” = “findone”

logo-findone

Findone logo

visual_style

Visual style

adobe_x

User testing process

negative

  1. Login / Registration Screen
    • logo and button centered, other parameters are asymmetrical = align everything to the center or left
    • small gaps between registration and login data
  2. Spaces and font size
    • spacing is too large between individual events (inconsistent, unsorted)
    • unnecessarily large dates and spaces in the “Art Events you visited” section
    • username too small
  3. Typographic imperfections, negligence
  4. Incorrectly aligned buttons in the “Your wish list” section

positive

Feedback

registration-screen-centered

BEFORE AFTER - registration screen centered

smaller-spacing

BEFORE AFTER - smaller spacing

typography

BEFORE AFTER - typography, "Find the one"